

There are glimpses of solid design in War for Cybertron. It's an over-the-shoulder, behind the character action game – the Nintendo DS system is far from the most capable gaming platform this generation, but Transformers: War for Cybertron is another game that demonstrates that simpler might be better on the dual screen handheld. The DS game, like the Xbox 360 and PlayStation 3 editions, follow the battle on Cyberton right up through the promotion of Optimus as the leader of the Autobots, and all the way until the escape to a new home (for anyone following Transformers cannon, it's Planet Earth).

It was a pretty clever twist, but the humor and shock value might be lost on anyone starting with the Decepticons version first. It's only when you get to the end of the first mission on the Decepticons side where you get a little surprise that takes the game into a new direction. One thing to note: while I was reviewing War for Cybertron I began with the Autobots version, then booted up the Decepticons edition – both versions of the game feature the same introduction and tutorial mission, told from the Autobots point of view. At the very least, when you buy both you're not shamelessly double-dipping.

The differences between the two versions for War for Cybertron are surprisingly vast: unlike the previous two games which finagled the same missions but rewrote them with Autobots in the Decepticon's position and vice versa, this version actually contains unique missions and storylines depending on which version you play - even having missions from the other side's perspective. Unlike the past games in the series, War for Cybertron does not feature the interesting "download new missions" online function which pit faction against faction, but it at least retains the local four player deathmatch that works across both versions. Thank you for all of your support throughout the years - CoolROM will continue strong.Just like Vicarious Visions' last two Transformers games, War for Cybertron comes in two flavors: Autobots and Decepticons. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today.

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